Showing posts with label Wizards of the Coast. Show all posts
Showing posts with label Wizards of the Coast. Show all posts

Wednesday, January 4, 2012

My Fanboy New Year's Resolutions.


I took time off from writing the blog for the holidays. This was needed as it was a crazy time for me and I needed the time.

However I did take time to reflect on where I want to go with this blog in the New Year. Let’s take a moment to look at my Fanboy News Network resolutions for the 2012.

First off my wife and I are rearranging our house. She is dedicated to make her home craft business Twisted Kitten Creations a success and I want to start making video entries. To facilitate this we are rearranging the house to give us more room for our creative activates. This will give her more room for making her products and give me a space to use as a recording studio.

This leads straight to my next resolution. Start making videos for the site. I have a plan now. Once the house is rearranged I will start making them. I may take a couple of tries at it before I release anything, but I will at least start recording. Once I start posting my goal will be a video port every two weeks. I’ve already invested in a more powerful computer to handle the editing.

And now I will make the statement that is sure to come back to haunt me. I vow that there will be a post on the blog every Saturday. This means that every Saturday I miss will bring me the burning shame of missing a deadline. If that doesn’t get me writing more nothing will.

I will do more posts that are reviews of material relevant to geek culture and not just editorials.

I will look at expanding beyond just a blog and work to make this a more legitimate site. I will look for advice from my sister as she is much more successful at this. (Assuming she buys my line about this being what family does for each other.)

I will start promoting the blog more. This is hard because despite doing this I hate going out and promoting myself because I fear that I will come off as an egotistical ass. I need to get over it if I actually plan on ever finding a larger audience. Again I will ask my sister for advice. 

And my wife.

 And Aron from the comic shop.

And my other friends

And those of you reading this.



Help!



Where was I?



I will make an honest effort to make a backlog of articles so that if life gets in my way I will still have something to post every Saturday.

I will create a catch phrase to end blog posts. I feel I just sort of end right now.

There it is, my goals

So with that here are some projects I am working on.

1.       An article on the power held by geek culture and that pros and cons that brings.

2.       A series of reviews cover Universal Horror, both written and eventually in video.

3.       A video series on what makes Seattle the Geek capital of the World.

4.       A new Alternate Interpretations.

5.       Tales from my days working at Wizards of the Coast.

6.       Tales from my days as one of the founding members of the Camarilla.

We will check in in on this list in July and see how well I did.

Have a happy New Year.




Saturday, December 10, 2011

My Favorite Role-playing game experience.

Let’s get one thing straight, I love role-playing games.
I’ve been a role-playing enthusiast since I was a teenager. I can trace my connection to the majority of my social circle to role-playing games. I spent several years working at a role-playing game company.  I helped found an international organization devoted to role-playing. Role-playing is second to only comic books in the hierarchy of my fanboy interests.
I’ve played several versions of Dungeons and Dragons. I’ve played most of the old World of Darkness games and a couple of the new. I’ve played Champions, Gamma World, Toon, Chill, Cyberpunk 2020, Deadlands, and many more.
I am currently in a group that plays both Promethean and The Dresden Files RPG.
However like every role-play there is that one game. Every role-player has one, that one group that just clicked for them and even years after it broke up still has that lingering nostalgia for it.
In 1994 while working at Wizards of the Coast I found mine.
I found it when I learned a co-worker found a copy of the WWF basic Adventure Game and had started a group and wanted to know if I was interested in joining.
Yes you read that correctly.
My favorite role-playing group of all time was a group playing an RPG based on Professional Wrestling. It was a game published by Whit publication. It was meant to be the main book for a whole line, but as far as I have ever been able to learn it was the only book released.
To be honest that book as published was a so-so game but we worked at a gaming company. We were able to fix the rules to make a working game.
And what a game it was. For the majority of the nearly two years we played this game there were only three of us playing. All players had several wrestlers and managers, a ref, and a ring announcer.
It was structured so that in a match you would have two wrestlers and the third player would have his ref character in the match. Whoever was ref was the GM for that match. The game was basically a protracted fight that goes move by move with attacks and counters.  In a night we would have time for about 4 to 5 matches and all three of got to play as all three of us also acted as gm. 
Our fictional wrestling organization was Intercontinental Wrestling Federation or the ICW. It was located in Las Vegas out. Steve, whose house we played out went so far as to get little wrestling figures to use as miniatures and made a scale map of the arena that took up most of the table to use for play.
As I said earlier each of us ran about 4 or 5 wrestlers. Mine were a mixed bag of various archetypes that would show up in wrestling.
Johnny Hartman the all-American. He was a college football star from South Carolina that had gotten into wrestling as a form of cross-training.  He was taken under the wing of “Captain America” Lance Arness, who he referred to as coach. He had a long rivalry with a wrestler only known as the Duke of Slamchester and a brief rivalry with the ICW champion the Golem. His finishing move was a pile driver he called the Touchdown.
Vincent “The Don” Vincenzo was a Mafia themed wrestler. He was managed by Uncle Guido Vincenzo and teamed with his cousin Benny “the leg breaker” Pagliocci.  I ran all three characters. Vincent would start most matches offering a bribe to his opponent to throw the match. His finishing move was a coach slam called the Strong arm.
Jerry Aldini, who was often called the hardest working man in wrestling. He briefly held the Intercontinental champion ship after defeating Apollo Storm. Eventually had a heel turn after he felt he was disrespected once too often.
We had storylines that would go on for months, we had rivalries, and we had pay-per-views. We were convinced that the house we played at was bugged because we would have a storyline and soon a similar storyline would appear in one of the real feds.
Seriously, we had a game session where one wrestler was taken out with a high heel shoe. A week later on WCW Hulk Hogan was hit taken down with a high heel shoe.
Of all the role-playing gaming groups I have been part of this one still stands as my favorite. I had more fun with this one than any other I have ever played in.  It was that perfect mix of the right people together with the right game setting. We had three other players that joined briefly at various times, but it was usually the core three.
 The group finally broke up when Shawn, our third player lost interest and Steve and I didn’t think anyone could really take his place.
I made a couple of attempts to put together new groups but they either didn’t gel or just didn’t get off the ground.
And what made me bring up that bit of nostalgia? Stay tuned, I will be getting to that.
So what was your favorite role-playing experience?

Thursday, October 27, 2011

Role-Playing and Urban Legends Part 2

In the last post, I said that urban legends have been a hobby of mine since I was 12. This has had its ups and downs.
When I was in my early twenties I worked as a clerk at a 7-11. A woman came in wanting to put up a flier warning about lick-on tattoos laced with LSD. It was a classic example of the Blue Star Tattoo legend. I took a flier and explained the legend. 
Let’s just say that both she and my manager were less then pleased.
But the real fun with urban legends started when I was working as a customer service representative at Wizards of the Coast.
I was hired by WotC in July of 1993, the same month they released Magic: the Gathering. So I was there for its early rush of success.
My day-to-day job was answering questions about our games. The majority of these questions were based on the rules to Magic: the Gathering; and later, after we bought TSR, Dungeons and Dragons. However, this was a job based on taking incoming phone calls, so anything could happen.

At some point my manager decided that one of us should be focused on any calls based on rumors about our games, like the ones based on the sources I cited in the last post.  Specifically he wanted a point person to deal with any question about our games being evil, satanic, or harmful. Basically, to deal with people who believed the urban legends.
In his wisdom, he decided I should be that person.  I guess my love of urban legends made me the ideal candidate.
Part of the fun of this new responsibility was that I got to have special training.
WotC flew out a Michael Stackpole to give me this training. You may remember Michael; as I mentioned him in the last post. If the industry had an expert in this field it was Michael.
I would like to believe that by the time I left WotC, thanks to Michael’s training and my own experiences, I was the industry’s second leading expert.
The method used to direct calls to me was pretty simple. The person who got the call would put the customer on hold and then yell out loud, “Jeff! Satan call!”
I ended up developing a lot of responses to that.
“Tell him I’m not here”
“Tell him it can never work out between us.”
 “Tell them we’re not in league with Satan. We’re in a bowling league with Satan. And do you know how hard it is for him to rent shoes?”
“Why don’t I ever get Shiva calls?”
You get the idea.
After that I would take the call and get to work.
Most of the calls and letters fit into two basic categories.
The first would go like this:

"What is this game based on?" I would be asked.

"Math, basic arithmetic and a little algebra." I would answer.

“What?” as I had clearly not given the expected answer.
“Well the game was developed by a math professor. If you take out all the art and flavor text what you are left with is a game mechanic that is based on mathematic principles.”

The other type would go like this
“Is this game based on the occult?”
“I’ll be honest with you; I doubt any of the game designers know anything about it. All the setting and art are based on western fantasy literature and most of that was derived from the work of a pair of English theologians who were writing Christian allegory,” I would answer. Of course, I was referring to J.R.R. Tolkien and C.S. Lewis.
Between these two sets of stock answers, I was able to field a good majority of those calls.
Of course, there were some real winners.
My personal favorite was a woman who called and as soon as I answered she went off:

"I am going to burn these cards my son bought."

"No ma’am, you don't want to burn them."

"No, I am going to burn them."

"No, please, shred them instead."

"What?"

"The cards are coated in plastic like poker card; if you burn them the smoke will be toxic. Shredding them will be much safer."

"Aren't you upset that I am going to destroy them?"

"Why would that upset me? We already have your money. The rest is an issue between you and your son."
My manager wanted to give me a stern talking to for that one, but he was laughing too hard.
Another one that always puzzled me was a bit of mail we received. It wasn’t a letter; it was a copy of the rule book found in Magic decks. Someone had written in Bible quotes on random pages. Well, not the quote - it would be Book, Chapter and Verse; it was up to me to look up the quotes. They were mostly from the Old Testament.  I could never really figure out what theme they were going for, since no two passages covered the same subject.
They did write one original thing on the back of the rulebook.
“I Pled the Blood of Christ on your company”
I still look at that and think that the word just seems off.
Then again it’s not like they took the time to write an actually letter.
The last one was a doozy that was still going on when I left WotC in 1997.
I got a call from the superintendent of a school district in upstate New York.
His story went like this. One of the schools in his district had allowed students to start up a Magic: The Gathering club. Everything was going fine until some parents had seen the cards and complained to the district. It was a fairly standard “These cards are Satanic” complaint. What was different was that one of the parents was a lawyer and she was preparing a t First Amendment law suit against the school.
I’m pretty sure you looked at that previous sentence and thought, “A First Amendment law suit? Why?”
This was her logic (so to speak): Since the game was so clearly Satanic in nature, allowing it to be played at school was promoting a religion, and thus violated the separation of church and state.
Honestly, if this was a work of fiction, I would have violated suspension of disbelief.
I spent time helping the superintendent understand the game, and even gave him examples of cards so that he could have the game looked at by a child psychologist. They found nothing wrong with the game, but the lawsuit went on. And from what I heard, it was going on as late as 2004.

Tuesday, October 25, 2011

Role-Playing and Urban Legends Part 1

With Halloween around the corner, it is time for ghost stories to make the rounds again. And in my opinion the best ghost stories are the ones that grow into urban legends. I love urban legends.
When I was about 12 years old, my mother heard that a woman at our local Kmart had been killed by a snake that had gotten into a shipment of clothes from overseas.  She became very concerned that this could happen at other stores, and wanted me to be careful when we were out shopping.
Two days later, our local newspaper ran a story on about this incident. More to the point: they ran a piece debunking it as an urban legend. It was a well-written piece that covered what an urban legend was, how they spread, and some of the most common ones.  It also cited a book by Jan Harold Brunvand called The Vanishing Hitchhiker: Urban Legends & their Meanings.
The next day I checked out this book from the school library.
I was hooked. I found other books, and from there, following urban legends became a small hobby of mine.
I suppose I should make sure you know what I am talking about before I go on. Of course the best way to educate yourself on this would be to check out Professor Brunvand’s books on the subject.
Basically, an urban legend is modern folklore. It takes the form of a story relayed as being true, usually happening to “a friend of a friend,” and that usually holds some kind of cautionary tale or supernatural element.
But why I am I bringing this up in a blog devoted to geek culture?
It’s due to some doozy urban legends that have grown around role-playing games.
Since almost the time of their inception, fantasy role-playing games have attracted their own set of urban legends.
These grew out of three sources.
The first was simply that fact that some people would look at the fantasy elements in Dungeons and Dragons and assume it meant the game was Satanic. The idea that any role playing game will lead to devil worship come from this basic misunderstanding. I’ve always found this one funny since many of those fantasy elements were lifted from the writings J.R.R. Tolkien and C.S. Lewis, both of whom had Christian allegory in their stories.
The second source was an attempted suicide in the utility tunnels of Michigan State University that was erroneously linked to Dungeons and Dragons. A student at MSU went to the steam tunnels to commit suicide by overdose. He left a map on graph paper (left over from a D&D game) of his location so his body could be found. Instead of dying he wandered off. A detective hired by his family to find him idly speculated that he had gone to the tunnel to play a live action version of the game, and the press latched onto that as fact. This lead to the myth of someone getting killed playing a live action Role playing game. This myth got leverage in an incredibly bad book called Mazes and Monsters, which in turn got turned into a lousy TV movie starring Tom Hanks.
The third source was the suicide of a high school student in Richmond Virginia that is mother attributed to his involvement with a Dungeons and Dragons game he played at school. She tried to sue TSR, the publisher of Dungeons and Dragons at that time. All her lawsuits were dismissed. In response, she formed Bothered about Dungeons and Dragons (BADD) to combat the “evils” of roleplaying. It got to the point that game designer and future Star Wars author Michael A Stackpole wrote the article “Game Hysteria and the Truth” to debunk BADD’s claims. 
These stories have a life of their own now. Even though role-playing gamers now have an image of the loner geek in his mom’s basement, many of these stories still persist. Even now, there is probably a preacher somewhere firm in the belief that role-playing leads directly to Satan.
And in the next post I will discuss how all of this intersected directly with my life.
Here is a hint: I used to work for Wizards of the Coast

Friday, July 1, 2011

Seattle: Geek Captial of the World?

I am a proud resident of the Seattle area. I bring this up because I now live in the only state in the union that does not have any form of state sponsored tourism marketing. The State Government is encouraging private business to advertise our states virtues instead.
(I want to preface this with the statement that I do not make any income from anything related to tourism.)
I think that we here in the Seattle area have a potential for tourism that could be tapped. Appeal to geek culture.
One week a year the center of geek culture is San Diego California. I say we make a play for the other 51 weeks a year.
We have a head start. In Seattle we have the Experience Music Project and Science Fiction Museum and Hall of fame. We have Seattle Pioneer Square with the Seattle Underground tour.  We have the original Game Works. We have PAX which becoming, if not has become, the major convention for gaming, electronic or otherwise. We have Emerald City Comic Con, a fast growing comic book convention. We are the home of corporate headquarters for Amazon, Microsoft, Nintendo America, Wizards of the Coast and I can haz cheezburger. The number of gaming companies of all sizes in this area is in triple digits.
So how do we do it?
Well first all those groups I mentioned above? They need to get together and start promoting Seattle as the place where geek culture comes from.
Next someone would need to build something that would be a year-round destination for the geek fans. Anyone remember the Star Trek Experience that used to be featured at the Las Vegas Hilton? Something along those lines that, but where it is the center piece of a whole center, maybe a resort.
Someone is thinking this is a good idea. In 2014 a Star Trek theme resort will be opening in Aqaba, Jordan. Now I don’t know about you, but even though I would love to go to a Star Trek resort, I do not see myself traveling to Jordan to do it.  I could see people coming to Seattle to see it however.
Or how about a hotel that had rooms that were rigged to simulate being haunted. As long as I have the ability to turn off the effects when I want to I think that would be awesome, and could be a big draw every October.
However none of this would be a sure bet. In 1997 The Wizards of the Coast Game Center opened in the heart of Seattle’s University district. It was a complex dedicated to gaming and included a game shop, video arcade, a network of computers for LAN gaming, a tournament gaming area, and a twelve pod Battletech combat simulator. A gamer’s dream come true. It closed its doors just four years later. There has been a lot of analysis of what went wrong. Although mismanagement is the likeliest culprit, It stands in people’s minds are a failure of a geek centric venue being able to draw people in.
But does that mean no one should try again. Paul Allen didn’t think so when he opened the Science Fiction Museum and Hall of Fame in 2004. Housed in the same building as the Experience Music Project, the Museum is a collection of Memorabilia such as the Original Star Trek captain’s chair, and exhibits like the current Battlestar Galactica and Avatar exhibts. It also hosts the Science Fiction Hall of Fame and Science Fiction Fantasy Short Film Festival in association with the Seattle International Film Festival. True it was folded into EMP last March, but it is still effectively a going concern.
Maybe we need to start a meme. “Seattle, Geek capital of the world.”